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#Sidekick 5e update#
Prior to Game Update 47 there were 5 possible levels for your Sidekick/Accomplice. Taunts, Attacks Enemies, Heals Caster, Replenishes Power, Shields Female Player Character = Female Sidekick/Accomplice). The gender of the Sidekick/Accomplice will match the gender of the Player Character (e.g.
#Sidekick 5e upgrade#
Sidekicks (Heroes) and Accomplices (Villains) can be upgraded via the Mainframe, with each upgrade allowing the NPC to be more effective in supporting the player in combat. If it's unclear whether a melee attack in the stat block uses Strength or Dexterity, the attack can use either.The four stages of a male Sidekick/Accomplice For example, if the sidekick has an attack that uses its Strength modifier, increase the attack's modifiers to hit and damage if the Strength modifier increases. Whenever the sidekick gains the Ability Score Improvement feature, adjust anything in its stat block that relies on an ability modifier that you increase. Whenever the sidekick's proficiency bonus increases by 1, add 1 to the to hit modifier of all the attacks in its stat block, and increase the DCs in its stat block by 1. The sidekick's proficiency bonus is determined by its level in its class, shown in the class's table. If the sidekick drops to zero hit points and isn't killed outright, it falls unconscious and subsequently makes death saving throws, just like a player character. It gains a minimum of 1 hit point per level. To determine the amount of the increase, roll the Hit Die (the type of die appears in the sidekick's stat block), and add its constitution modifier. Whenever the sidekick gains a level, it gains one Hit Die, and its maximum increases. It doesn't matter how much of the group's recent adventures the sidekick experienced the sidekick levels up because of a combination of the adventures it shared with the group and its own training. Whenever a group's average level goes up, the sidekick gains a level. But if a 10th level group invites a sidekick to join them, that sidekick starts at 10th level. For example, if a 1st level group starts with a sidekick, that sidekick is also 1st level. The starting level of a sidekick is the same as the average level of the group. If a sidekick class contains a choice, you may make the choice or let the players make it. When you create a sidekick, you choose the class it will have for the rest of its career: Expert, Spell-Caster, or Warrior, each of which is detailed below. And when estimating the difficulty of an upcoming encounter, count each sidekick as a character. There's no limit on the number of sidekicks in a group, but having more than one player character can noticeably slow down the game.
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To join the adventurers, the Sidekick must be the friend of at least one of them. You take the stat block and add to it, as explained in the "Gaining a Sidekick Class" section.
#Sidekick 5e manual#
Creating a SidekickĪ sidekick can be any kind of creature with a stat block in the Monster Manual or another D&D book, but the challenge rating must be 1/2 or lower. You can also use these rules to customize a monster as a DM. For example, the party might meet a villager, an animal, or another creature, forge a friendship and invite the creature to join them on their adventures. These rules take a creature with a low challenge rating and give it levels in one of three simple classes: Expert, Spellcaster or Warrior.Ī sidekick can be incorporated into a group at the party's inception, or a sidekick might join them during the campaign. This section provides a simple way to add a special NPC - called a sidekick - to the group of an adventurers.